My daily readings 11/06/2010

  • tags: Chrome store

    • Then again, Chrome app developers I’ve talked to don’t feel confident about any date they’re hearing from Google at this point. That’s because the store, which Google previewed back in May, has missed several launch dates already.

      But for now, at least, most developers expect to see a public beta launch on the week of December 6, though a few are holding out hope for a mid-November launch.

      Google, for its part, will say only that it promised to have the app store up by the end of the year, and that it’s still on schedule.

    • But the bigger issue is convincing consumers  to purchase a Web-based app, period.
    • Which is the pitch that Google is making as it reaches out to TV networks and big magazine and newspaper publishers, and tries to persuade them to build for the store. It’s saying, for instance, that it got Time Warner’s Sports Illustrated to demo a version of its magazine when it previewed the app store last spring.
    • According to a new report from Peter Kafka at MediaMemo, developers he’s spoken to are now expecting the store to go into beta in December. However, a few developers are still optimistically hoping for a mid-November launch, he said. As far as the official word from Google, the company says the store will launch “sometime this year,” and is therefore, still on track.
    • Now each will try to sell end users on their own take regarding the future of desktop computing: will you search and purchase applications for your Mac from Apple’s store or will you forgo desktop apps in favor of those from Google that run in the browser?
      • We’re making iPhone software primarily for three reasons:

        1. Dogfooding: We use iPhones ourselves.
        2. Installed base: A ton of other people already have iPhones.
        3. Profitability: There’s potentially a lot of money in iPhone apps.
    • This worked so well for the iPhone because we already had iPhones for a year before we could make apps for them. Thousands of developers already owned and loved their iPhones: they were so good that we all bought them without having any apps at all. And on day one of the App Store, there were already 6 million iPhones in the world. (Three days later, there were 7 million.) And the app-buying process couldn’t be easier: it was, and remains, the easiest purchasing process in the entire software industry. Dogfooding, installed base, and profitability were all very strong.

Posted from Diigo. The rest of my favorite links are here.

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