My daily readings 05/01/2009

  • tags: content, distribution

  • tags: no_tag

    •  联想控股和中国科学院联合成立了一个“联想学院”。联想控股和中国科学院联合成立了一个“联想学院”。这个学院分三个班,其中一个班叫“联想之星”,是由联想承办。

        我们的目的是什么呢?这个班就是要专门培养创业CEO的。希望这件事情做起来以后能对国内的大学、研究院所的技术、转化推广有促进作用。

        这件事情控股是一定要做成的。联想之星第一期5月末就要结业了。这批企业是我们跑了130多个项目、20多个所,最后筛选出了30多个技术前景不错、团队领导也有技术转化想法的项目来。

    •   柳传志:最大的机会,出现在城市化过程中。农村人口在进入城市后,这些城市人口转移到城市之后,他们的消费层次就会有很大的提高。吃得、穿的、用的、住的要求都会有巨大的改变。

        环保、新能源也肯定是个好机会。中国未来肯定仍然是能耗大国,除了核能外,清洁能源肯定大有机会,比如光伏、煤变油等等。但是需要注意一个问题,中国千万别又成为一个组装的环节。高污染、高能耗都在中国,人家买走了却去保护环境,不上算。

        医疗领域如果国家下决心改革的话,在医院等医疗组织、医疗器械、保健体系等等都有非常大的空间。但这又和国家的体制改革、国家初始投入有非常大的关系。

        还有就是互联网商业模式的创新。比如B2B、B2C、C2C等。

        《21世纪》:可以理解为您更多地是从中观(行业)角度来看?

        柳传志:中观很重要。看对行业之后,再找微观做得好的公司。

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    • 为了对付这些制度成本和制度障碍,中国人只好每天多勤劳几小时,先为制度成本打工,然后才是为自己的收入工作。这就是为什么中国人一年的工作时间在全世界属最高之列,平均大约为2200小时。其它国家中,阿根廷一年人均工作1903小时,巴西人工作1841小时,日本人1758小时,美国人1610小时,英国

      人1489小时,而荷兰人工作得最少,一年才1389小时;但是,跟这些国家比,中国的人均收入却最低。或许拉美人的确不如中国人勤劳,但是,由于他们的制度成本较中国低,虽然每天工作的时间比中国短,他们的人均收入照样比中国高。

      只要中国人比任何其它国家更愿意勤劳、更愿意干苦力活,那当然是有没有民主、法治,中国经济照样能利用经济全球化获得增长。但,如果我们想生活质量高一些并有更多时间跟家人在一起,那么就必须降低制度成本。所以,勤劳决定碗里是否有饭吃,而民主和法治决定生活品质

      ,决定是否能付出更少的勤劳但照样能增加收入。

    • 关于经济增长跟民主的关系,的确有许多误解,也有不少逻辑上的错误。当你说“民主是国家长久持续增长、长治久安的保障”,他们就说,“印度不是有民主,但其经济增长不是远落后于中国吗?”或进一步说,“拉美国家早就搞民主,但其经济不是照样落后吗?”这么说的背后总存在一个假设,那就是“民主和法治是经济增长的充分条件”,或者“民主和法治是经济增长的充分与必要条件”,把经济看成是民主的单变量函数。否则,怎么会出现只要能举出一个经济失败的民主国家,就能否定民主对长久增长的重要性呢?
    • 中国的情况可以从三方面来理解。第一,有形的制度成本很高。众所周知,去年国家财政收入3.9万亿,占GDP的19.5%,虽然只比美国联邦财政收入占GDP的16%高出3个百分点,但美国政府财政开支的73%用于社会保障、医疗卫生、教育文化等公共产品,行政开支只占10%,而中国政府开支只有25.5%用于公共产品提供,行政开支却占了38%。因此,政府机构庞大,加上各级政府的奢侈办公楼、形象工程,这些浪费无法用在老百姓福利上,制度成本不低。
    • 经济增长是一个多变量函数,决定经济增长、经济产出的至少有以下四个要素:制度架构(或称制度资本),如产权保护、民主、法治等等;自然资源禀赋,如离海岸河流的远近、石油、各种矿产的储藏情况;劳动力,它的数量、成本、素质等;土地。这四大要素中的任何一项越多,该国的经济增长就可以快一些,收入就能多一些。同时,这四大要素互相之间又有替代性,一个经济体只要一个或几个要素非常突出,即使其它要素差一些,经济照样可以有很大的发展,人们的收入照样可以高。民主制度、法治制度只是其中的一个要素而已。
  • tags: Mobile, sysadmin

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    • With smart phones, by contrast, Intel’s processors won’t play in the entire market at the same time. Intel’s strategy hinges on using its process technology to shrink its powerful chips down to a smaller size, making them cheaper and more energy efficient.
      So while Intel will begin nibbling at the high end of that market by year-end, it will have to wait two years until it begins cranking out processors with features just 22 nanometers wide for more mainstream phones.
    • The worse the economy gets, however, the faster Intel will shrink its processors, and the less money competitors will have to keep up. “Making those investments into the downturn is a huge competitive advantage, and it’s one our competitors can’t make,” Smith says.
  • tags: Mobile, Virus

    • Some academic researchers are now saying that the only thing holding back a tidal wave of mobile malware is that no single operating system has sufficient market share, but once one hits 10 percent, phones running it are dead meat. But that argument doesn’t wash, nor do the researchers’ claims that an MMS-based virus could infect an entire population of devices in a matter of hours. First, the market share figure doesn’t make a lot of sense, given that platforms like Nokia’s Series 40 already feature in hundreds of millions of devices, creating a large target population. Second, MMS messages still have to travel through operators’ servers, so they’re much easier to scan for malware than PC-based communications. As long as operators’ malware filters are working as they should, it won’t be too difficult to stop the spread of an MMS virus. But perhaps the biggest factor holding back mobile malware is that there really isn’t any money in it for virus authors. Botnets of mobile phones aren’t much use for sending out spam, and generally, the money trail created by any sort of premium-message scam can be relatively easily tracked. The closed nature of mobile networks and mobile devices makes them much less susceptible to malware than internet-connected PCs, and no amount of hype will change that.
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    • What’s the Bug? Think of it as a lego kit for mobile geeks: Mix-and-match pieces like LCD touchscreens, motion sensors, digital cameras, wi-fi, GPS, etc., all attached to a base unit. You can write any software you want for the gadgets — it’s basically a tiny computer — and because the hardware specs are open-source too, you can also design physical add-ons.
    • Semmelhack also confirms that Apple is starting to show up more in the enterprise mobile market. Specifically, he’s seeing companies starting to use iPhones and iPod touch devices as an interface for other, less-graphically oriented services and devices, such as Bugs. For instance, a company might install a bunch of Bug devices with sensors, have them send information to a server, and use an iPhone as a mobile user interface.
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    • Moreover, Sun is the de-facto standard development platform on feature phones today. JavaME is on every phone. Yes, you might argue it is a mess (every phone is different) and that they are at risk of losing the battle on the smartphone front. But the smartphone world has way too many operating systems to keep going as it is. Developers are going nuts. The mobile market needs ONE platform.
    • Yes, the future could be a full web development environment, as I wrote in the past. But, as there is room for Flash on desktops (it is not all Ajax), there is room for JavaFX on mobile. With the market penetration of JavaME, Sun is the company best positioned to make it. And let me remind you that mobile is the future of everything😉

      Bottom line: acquiring Sun means for Oracle controlling a piece of the future of mobile. They have not been that active on it, beside some Service Delivery Platform offering. They now control a gem, on the client side. They have a critical presence around the future of computing.

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    • So in case it wasn’t already clear, there looks to be a bright future in the online gaming sphere and specifically around micro-transactions. That’s how Zynga makes most of its money. With some of its leading games on MySpace and Facebook, it charges users for playing time or for things like chips in poker. These small purchases which usually amount to only a few dollars at a time, start to add up quick. And that’s only with a small percentage of overall players opting to buy them.

      And Zynga recently transitioned this model to the iPhone, but because the iPhone doesn’t yet allow for in-app purchases, it has been forced to sell expensive versions of its apps like Live Poker, with chips included. But that’s about to change with the iPhone 3.0 software due this summer. The new software’s in-app purchases could very well take Zynga’s revenues even higher.

  • tags: Mobile, Virus

    • The widespread outbreak of mobile phone viruses
      will occur when a sufficient number of them share
      an operating system …

      Viruses spread by Bluetooth could reach all users
      of a given OS in days, whereas those spread by
      multimedia messages could spread in just hours.

      But the virulence will only appear when a given
      OS has about 10% market share.

  • tags: no_tag

    • Unlike Roger Zelazny I don’t leave a glass of milk and a plate of cookies out by the door; unlike Harlan Ellison I don’t use a mail order supplier in Poughkeepsie. (Or is it the other way around?) I don’t invent invent neat new ideas at all. Instead, I trip over them—because they’re lying around in heaps. The trick is to pick several up at the same time and smush them together until some of them stick to each other—creating something new and interesting.
  • tags: Mobile, SMS

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    • This is a useful app and certainly worth more than $4.99 to most people who need it. I wish he annotated the graph to show how sales numbers varied with the sales price.

      Personally, I’d have a separate site that marketed the product and then directed purchasers to the AppStore. Getting less than $19.99 for something this useful is ridiculous! Make it easy to use with automatic whiteboard cleanup, annotations, and target it to the right industry and it should be worth a lot more.

  • tags: productivity, contact

  • tags: no_tag

    • We have divided browsers in to classes:

      1. Android, iPhone, Nokia
      2. most blackberrys, windows mobile
      3. openwave, UPBrowser etc etc

      When a user visits our site, we determine the class they fit into and show them the appropriate HTML..

      This gets us a good looking site in about 98% of mobile browsers.

  • tags: mobile, webdesign

  • tags: no_tag

    •   新浪:现在是2009年。移动行业正与互联网行业融合。两年、五年甚至十年之后,未来将会怎样?到那时,诺基亚将会扮演什么角色?

        康培凯:未来有无限可能,未来只会被我们的想像力局限。移动性和互联网的融合,有多种可能的全新方式。请让我举个例子。诺基亚已推出一种服务,Point and find(即拍即现)。如果你对建筑感兴趣,你正在北京街头散步,你看到了你感兴趣的建筑,人民大会堂边的国家大剧院,那个著名的蛋形建筑,你用你的手机朝它一指,马上就能得到有关它的信息,比如它的历史,它如何被修建,这一服务说明了我们如何将情境引入移动环境。互联网环境下的情境能提供何时、何地、何事等信息,为我们带来更好的生活体验。有趣的一点是,这种生活体验由我们口袋里的手机带来,它知道我们正身处何方,即使你自己都不知道。

  • tags: startups

    • Money is more valuable than advice or connections since there are easier sources for the latter.
    • I would advise any entrepreneur or investor considering content to think twice, as Howard Lindzon from Wallstrip warned us. Content is an order of magnitude harder than technology with an order less upside; no YouTube producer will earn within a hundredth of $1.65 billion. This will only become more true as DVRs and media-sharing reduce revenues and pay-for-performance ads eliminate inefficient ad spend, of which there is a lot. The main and perhaps only reason to do content should be the love of creating it.
    • A metaphor I like is that a chess novice can defeat a master if moving twice each round. This generally increases bugs and offends perfectionists, but I agree with Reid Hoffman that if you review your first site version and don’t feel embarrassment, you spent too much time on it.
    • Like creating content, I no longer think marketing is something smart novices can figure out part-time. As the web gets super-saturated, marketing is the difference-maker, and it’s too deep a skill to leave to amateurs.

      An exception is inherently viral ideas, especially one-to-many virality, where normal use of your product reaches new users, not “word-of-mouth” viral that requires users to advocate you. With inherent virality, a barely adequate product might suffice, though even then marketing should accelerate growth. Next time we’ll raise enough to hire a marketing expert early.

    • 7. Form partner relationships early, even if informal. Two downsides of partnerships are that they’re slow and you lack control, but they do have advantages beyond driving users and revenues. Partners can make connections, teach you the market, flag potential competitors, and become potential acquirers. Believing we had little leverage, we de-prioritized several partners who later said they might have bought us if we had built a stronger relationship and proven our value.
    • The more humans are involved, the more negotiable the system. If you hear a human say “that’s our policy” without much reason, bells should go off that you have room to negotiate if you reach the right decision-maker. Be nice, ask to speak with a manager, and politely signal that your endurance will outpace their patience. Higher-ups know the value of time and make exceptions accordingly. Sales managers are especially persuadable because they’re social and work on commission.
    • Plenty of useful advice conflicts for this reason: Know Your Customer vs. Build For Yourself, Don’t Raise Too Much vs. Don’t Raise Too Little. The better answer to these questions is It Depends. Advice isn’t like code that’s easily executed, but like map coordinates that require skill and context. My hope is that our experience brings us (and you) a little closer to that.
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    • I am building a set of cross-platform mobile applications. In order to get the application working on as many devices as possible, I am writing the same programs multiple times: in C++ (Windows Mobile & Symbian flavor), in Java (ME, Android, and Blackberry flavors), in Objective-C (iPhone flavor), and in one case even Flash. These are all different implementations of the exact same program written by the same programmer who has more than 10 years of exposure to Java and C++.

      Without a doubt, the #1 biggest waste of time in coding the application is the manual memory management required in C++. Symbian C++ is particularly horrible, but the memory management still sucks even when I get to write “standard” C++. And, it sucks right from the beginning (which kind of smart pointer do I need here?) through the middle (does this API call take over ownership of this pointer or not?) all the way through the end (am I sure I got it all correct before I pay for this $200 signature?). I can take some shortcuts in the C++ versions because they have more memory to work with than the Java versions, but still the memory management is a much bigger hassle in the C++ versions than in the Java versions.

Posted from Diigo. The rest of my favorite links are here.

One Response to “My daily readings 05/01/2009”

  1. My daily readings 05/01/2009 | Iuod.com - Latest ipod, iphone news Says:

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